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1989-04-05
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12KB
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235 lines
PROLOGUE
∙°∙°∙°∙°
Kozmik is one of the most unusual utilities I've ever come across.
It's a comprehensive programme that enables you to produce the most
incredible 16 colour psychedelic screens, with a full range of options to
overlay and merge effects, and has the potential to keep you amused for
hours at a time. The finished screens can be saved and used as stand-
alone pictures, or as loading screens, title screens, or for anything
that requires an usual piece of computer-generated artwork.
The first version I saw was v2, which was an enlarged version of the
original PD programme. Steve Delaney of the Floppyshop PD library
regularly placed it in his 'Top 20 Best PD Progs' list, so I thought it
might be worth checking out. And it was - the bizarre sound effects and
the stranger options placed it right up there with Jeff Minter's
Llamatron game; not just a programme, more a very individual view of
life. After an evening with it, I just *had* to write to the author.
Dave turned out to be one of the friendliest guys that I'd ever met.
(He's also got the largest terrapin I've ever seen, but that's another
story...) His enthusiasm and sense of the bizarreness of life marked him
down as a prime candidate for someone who ought to be writing for STEN.
Ladies and Gentlemen, goats and sheep, we are proud to present a tutorial
for the latest version of Kozmik - Kozmik 2½.
JFW
Copies can be obtained for £5.00 from Dave Henniker, 199, Bruntsfield
Place, Edinburgh, EH10 4DQ. You won't regret it.
ϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕ
ϕ HINTS AND TIPS FOR KOZMIC 2½ ϕ
ϕ by Dave Henniker ϕ
ϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕ
Below is a stylized representation of Kozmic 2½'s Main Menu Screen. This
text file is intended to be printed out for reference during a session
with the program. In the same folder are some example pictures. These can
be loaded into Kozmic 2½ for viewing. If you follow the step-by-step
instructions below, you should be able to get similar results.
|¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯|
| TILES | LINE | | | | | | |
| | STYLES | | | | | | |
|--------|--------|--------|--------|--------|--------|--------|--------|
| BOXES |SPIRAL | | | | | | |
| | CIRCLES| | | | | | |
|--------|--------|--------|--------|--------|--------|--------|--------|
| BLOBS |POLYMARK| | | | | | |
| | | | | | | | |
|--------|--------|--------|--------|--------|--------|--------|--------|
| RAYS |FLOWERS | SINE | | | | | |
| | | LINES | | | | | |
|--------|--------|--------|--------|--------|--------|--------|--------|
|DIAMONDS| PIES | MIRRORS| HELP | UNDO | MERGE | | |
| | | | | | | | |
|--------|--------|--------|--------|--------|--------|--------|--------|
| STARS | OP-ART | VIEW | SLO-MO | COLOUR | SLIDE | | |
| | | | | RANGE | SHOW | | |
|--------|--------|--------|--------|--------|--------|--------|--------|
| MOIRE | SPRITE | DISK | CLIP | CYCLE | CYCLE | | |
| | | MENU | AREA | PALETES| COLOURS| | |
|--------|--------|--------|--------|--------|--------|--------|--------|
| CIRCLES| DITHER-| DATE & | ABOUT | CLS | QUIT | | |
| |ING DOTS| TIME |THE PROG| | | | |
|--------|--------|--------|--------|--------|--------|--------|--------|
∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙
∙ EXAMPLE PICTURE 1 (SPIRBLOB.PC1) ∙
∙ ∙
∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙
To view this pic, go to the 'Load Picture' option, open the <SCREENS>
folder, and select SPIRBLOB.PC1
To create this picture do this:
1 Left-click on MORE PALETTES (Main Menu screen, bottom right).
2 Left-click on BLUE GREEN (the box has 3 little bars in it).
3 Right-click on BLOBS and a menu appears.
4 Select ALL OVER.
5 Select DO IT and wait until it stops.
6 Press <SPACE> or right-click to return to Main Menu.
7 Right-click on SPIRAL CIRCLES for its menu.
8 Go to the CIRCLE menu and select LARGE.
9 Go to the BEGIN menu and select EDGE.
10 Go to the SP-STEP menu and select 0.2.
11 Go to the DECAY menu and select 0.5.
12 Go to the MENU menu and select DRAW and wait until it stops.
13 Press <SPACE> or right-click to return to Main Menu.
14 Right-click on MERGE for its menu.
15 Go to the MERGE MODE menu and select BITPLANES.
16 Go to the OTHER menu and select MERGE.
17 Left-click for the first merge type.
18 Right-click to accept it.
19 Press <SPACE> or right-click to return to Main Menu.
20 Left-click on MIRRORS.
21 Go to the HALF menu and select R-SWAP.
22 Go to the OTHER menu and select DO IT!
Hopefully the result you get will be similar to the picture SPIRBLOB.
∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙
∙ Example picture 2 (DOTTYBOX.PC1 ∙
∙ ∙
∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙
To view this pic, go to the 'Load Picture' option, open the <SCREENS>
folder and select DOTTYBOX.PC1
To create this picture do this:
1 Right-click on SLOMO in the Main Menu.
2 Left-click on BOXES and the pattern is drawn slowly. (Pressing
<+> on the numeric keypad at the far-right of the keyboard
speeds up; similarly <-> slows down again for finer control.)
3 Press <SPACE> or right-click to stop when the pattern reaches
the centre of the screen.
4 Press <SPACE> or right-click to return to Main Menu.
5 Left-click on SLOMO to turn it off.
6 Left-click on DITHERING DOTS and wait until it stops.
7 Press <SPACE> or right-click to return to Main Menu.
8 Right-click on MERGE for its menu.
9 Go to the MERGE MODE menu and select BITPLANES.
10 Go to the OTHER menu and select MERGE.
11 Left-click for the first merge type.
12 Left-click for the second merge type.
13 Right-click to accept it.
14 Press <SPACE> or right-click to return to Main Menu.
15 Select RED AND BLUE (the box has 3 little bars in it).
16 Press <SPACE> or left-click on VIEW to see the picture.
°∙°∙°∙°∙°∙°∙°∙°∙°∙°∙°∙°∙°∙°∙°∙°∙°∙°∙°∙°∙°∙°∙°∙°∙°∙°∙°∙°∙°∙°∙°∙°∙°∙°∙°∙∙°∙°
∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙
∙ A GUIDE TO SOME OF KOZMIC 2½'S MORE ADVANCED FEATURES ∙
∙ ∙
∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙
Most of the options are explained in the on-line help menus but I'll try
to enlarge on the program's quirks here.
PALETTES
∙°∙°∙°∙°
Each palette obviously has a different range of colours but some affect
the way patterns are actually drawn. For example, several palettes have
the colour black for colours other than colour 0 (zero). In some palettes
when the colour black is encountered, nothing will actually be drawn
until a non-black colour is reached.
To see this in action select BLACK AND CYAN as the current palette and
then select BOXES or RAYS. The User-defined Palette behaves similarly if
it contains black for colours other than colour 0 (background colour).
The current palette should have no effect on Bitplane Merges as this
depends on the number of a colour, not the colour (hue or value) of a
colour. Naturally, the current palette selected will affect the way a
merged picture looks - but NOT the way it merges with another screen.
Interleaved palettes have all even numbers different shades of one
colour, and all odd numbers different shades of another colour. In the
Main Menu these are differentiated by having three little parallel bars
shown next to their names. Interesting effects happen when Rays, Diamonds
or Stars are drawn.
COLOUR RANGE
∙°∙°∙°∙°∙°∙°
This has a major effect on the way patterns are drawn. The default mode
starts at colour two and sweeps up to colour 15 before sweeping down
again and repeating the process. Right-click on the icon to experiment
with the menus; left-click for the default mode.
You can select both the range of colours used (colMIN - colMAX) and the
way colours are swept/stepped as patterns are drawn. The icon in the Main
Menu attempts to give a visual reminder of the current mode.
For example, select the 3rd palette (magenta and cyan interleaved) and
draw boxes in the default colour range. Then select Alternate 1 and then
do more boxes. Instead of alternate lines of magenta and cyan shades, the
result is a band of lines in all the shades of magenta then a band of
lines in all the shades of cyan. This is because the colours step
2,4,6,8,10,12,14,15,13,11,9,7,5,3 etc.
Some patterns also have a DOTS option (Spiral Circles, Pies) which
enlarges the range with dither effects.
CLIP AREA
∙°∙°∙°∙°∙
Right-click on this if you want to reduce the area drawn on. To define a
new clip area click twice. The first click sets the top left corner, the
second defines either the baseline (symmetrical area) or the bottom right
corner (asymmetrical area). There is no need to drag the mouse or hold
down a mouse button.
If you want an asymmetrical clip area then your first click must be a
right-click. It doesn't matter which button you press for the second
click.
Some patterns will adjust to fit the clip area (boxes, rays, diamonds and stars)
but others will just be clipped.
Asymmetrical patterns can have their symmetry restored by using Mirrors.
GENERAL
∙°∙°∙°∙
Unique patterns can be created if you experiment. If you don't like the
result of your last action, just press the <Undo> key or click on Undo.
This copies the previous screen back to the current one. If there wasn't
a previous screen then you'll have to click on Cls to clear the screen.
~~~~~eof~~~~~